Blender Tutorial: Sculpting
The last few weeks I’ve focused on a workflow suited more towards video game asset production or animation, but this week, we’ll delve into the more artistic side of Blender. Most models for video games are quite simple and have fewer triangles to improve performance of the game; this style is called ‘Low-Poly’ and aims for simplicity over style.
However, this week we’re learning sculpting which throws all of that out the window. Most video game assets have anywhere from a few hundred to a few thousand triangles, while sculpted models can easily go into the millions. Sculpting produces smooth, highly-detailed models that can look photorealistic. Sculpting requires many vertices in order to properly deform the model, this makes these models best suited for art projects or 3D printing.
Blender Sculpting Tutorial. Yes, this is another long tutorial, but we’re diving into a completely different mode of Blender with a new workflow and tools.