3D Unity Orientation

3D Unity Orientation

Details
Date:

March 14

Time:

02:00 pm - 04:00 pm

Click to Register: https://www.eventbrite.ca/e/3d-unity-orientation-registration-57200002748
Organizer

Technology Sandbox

Website: https://www.eventbrite.ca/o/technology-sandbox-17242840860
Venue

LB-314, Visualization Studio, Webster Library, Concordia University

1400 Maisonneuve Boulevard West, Montreal, QC H3G 1M8

Montreal, QC, CA, H3G 1M8

Speaker: Natalia Whiteley, Technology Sandbox Assistant and Computer Science student


Natalia has built multiple Unity projects, both in 3D and in 3D for VR. She is one of our best resources for answering the Unity questions that come through the Technoloty Sandbox. 





Unity is a game development platform i.e. it makes it easier to build a game from the ground up. The notion of a game is very flexible, and Unity can also be used by artists, educators, historians, interface designers…( yes pretty much any field!) to create interactive experiences such as visulization, simulations, educationals tools etc.


That is too much to cram into 2 hours! The aim of this workshop is simply to get potential creators familiar with the basics of 3D environments and give you a little taste of how to work with these elements in Unity. We will load a premade project and modify different elements. By the end of the workshop, you will have customized your own 3D environment and an increased understanding of creating interactive 3D environments in Unity as well as the tools to keep building your project and your knowledge after the workshop.


Please bring a laptop with the lastest version of Unity installed. If this isn’t possible, please drop by the Technology Sandbox at least a week in advance of the workshop to talk about possible options. There are no programming prerequisites for this workshop.




Open to everyone. 120 minutes.